
The guardian of the timeline is a relentless pursuer, and I cannot imagine him running out of breath after a while. First of all, why does he want to kill the Prince? The mysterious old man stated that anyone who releases the Sands must die, but why is that so? Who or what does not want time to be tampered with? And if they don’t want time to be altered, then why aren’t they concerned about the Island of Time? There are time portals and even a mask that lets you “change your fate”, for crying out loud!Īnother thing that bugs me is how the Prince did manage to evade the Dahaka for several years. Let’s start with our good friend, the Dahaka. In Prince of Persia: Warrior Within, I’m not only concerned with plot holes but a lot of seemingly important questions, that never get answered, as well. It’s all too easy to contradict yourself and fill your story with tons of plot holes. Time travel is always a tricky topic to get right. In my review, I already talked about all of that, though, so let’s move on to the part that’s really in need of improvement: the story. I also mentioned that I did not really like the English voice acting that much. That, and it wouldn’t have hurt to give Kaileena and Shadee more to wear than half of a torn carpet and a paperclip, respectively. Optically, I would have loved more colourful surroundings, instead of everything either blending together or being grey in grey. Unfortunately, your health stopped depleting when you reached a quarter of your original health, so as long as you were at least somewhat careful and really went to town with your time powers, dying became almost a choice. As the Sandwraith, the Prince constantly lost some health. Unlimited sand powers meant that you were basically invincible during fights and the palace’s traps posed only a fraction of the threat they once did. This segment serves as a nice little twist both in the narrative and the gameplay. I especially enjoyed the part during the final stages of the game, where the Prince turned into the Sandwraith. I’d only criticise the inflexible target lock, and the sometimes a bit awkward camera angles. The gameplay already is in a great spot, and despite the game’s age, it still perfectly holds up to today’s standards in many ways. Of course, it is not perfect by any means, but today, just for me, I’ll try to imagine what it would look like if it *was* perfect. You probably can understand why I’ll always cherish that game. Not only was the game my introduction to the Prince of Persia series, but together with Splinter Cell: Chaos Theory, it was my re-introduction to video games in general. When it comes to Prince of Persia: Warrior Within, I am most certainly biased. The Cambridge Dictionary defines that word as “showing an unreasonable preference or dislike based on personal opinion”.
